The main theme of the report concerns the analysis of trends in the mobile app market and digital advertising for the second quarter of 2025.
Key findings include: For the first time in Q2 2025, mobile users spent more on purchases and subscriptions in non-gaming apps than in games. In-app purchase (IAP) revenue reached a new record, exceeding $40 billion in Q2 2025, up 11% compared to the previous year. The mobile gaming market remains stable, generating just under $20 billion in IAP revenue.